Computer games reach new levels in popularity
July 26, 1996
Web posted at: 7:40 p.m. EDT
From Correspondent Marsha Walton
(CNN) -- From high-powered, fast action fantasy to the
hottest fashions from Barbie, the new generation of multi-
media entertainment must meet a lot of demands.
Locked in combat on one of many computer games at the
Electronic Entertainment Expo, veteran games producer "Wild
Bill" Stealey of Interactive Magic says that people really
want is to feel powerful while playing the games.
"In every one of these simulations, you're the cool fighter
pilot, you're the great general, you're the great president,
tank commander, submarine captain," he says before turning
his attention back to "bad guys on the horizon."
"Apache," a combat helicopter simulation from Interactive
Magic, sold more than 200,000 copies worldwide. But Stealey
says gamers these days don't just want to beat "the machine"
-- they want to beat each other.
And they can, through real-time on-line flight simulation
like "Air Warrior," where combatants re-live the battles of
World War II.
Stealey, a pioneer of the computer game industry, started
Microprose in the early 1980s and brought hundreds of
successful games to market. He sold the company several years
ago, but couldn't stay away.
The overwhelming market for Stealey's type of game is men
over 30 -- but with kids now practically born with cyber in
their chromosomes, there's plenty of demand from the younger
set as well.
After bailing out of the failing video game business in the
early 80s, Mattel has decided it's time to get back into
interactive entertainment. The toymaker wants to capitalize
on its successful line of toy hardware with software that's
fun to play.
So "Hotwheels" is now a driving simulation with its own "car"
mouse, and Barbie makes it to the PC screen later this year.
"Our challenge is to make sure that the computer toys that we
bring to the market are as much fun as the traditional toys
that have made us a three and a half billion dollar company,"
says Doug Glen of Mattel Media.
Mattel's Fisher-Price division is even getting into the act
with educational and "how to" multi-media software and made-
for-kids computer peripherals.
And board games are making the jump to interactivity as well.
Hasbro's Interactive Division is bringing out computer
versions of its most popular games. From the aircraft
carriers, missiles, and submarines of "Battleship," to the
less dangerous "Water Works" and the ever-popular "Monopoly,"
there will be real-time play across the Internet.
But the new generation of computer games won't be all updated
versions of old favorites. AnyRiver Entertainment fuses
storytelling with action and fantasy. Its current projects,
which include an alien abduction, tap the skills of actors
and comedians.
"The quality of the audio and the quality of the visuals now
allows us to create a medium that competes with TV, and with
feature films, for leisure time activity," says company
spokesman Stewart Bonn.
With more companies, old and new, tackling the new
technology, the future for computer games promises a real
explosion of choices.
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