Books, but not as we know them – Concept drawing for Oculus Rift adaptation of James Joyce's Ulysses.
Direct your own story – Interactive text is the basis of Inkle Studios' 80 Days, a reworking of Jules Verne's classic adventure novel.
A whole new world – The game/book crossover provides a richly detailed world for the user to negotiate, with thousands of possible permutations.
A happier ending? – Inkle's previous hits include an interactive Frankenstein experience that allows major plot changes.
Practice for romantics – Another Inkle feature helps users to learn and understand Penguin Classic poems.
Phone Holmes – Steampunk Holmes from Noble Beast won best adult fiction at the Digital Book World awards 2013. Enhanced features include artworks, animation, navigable maps and hyperlinked text.
Study buddy – iPad adaptation of TS Eliot's The Wasteland provides educational accompaniment to help decipher the dense, epic poem.
Early drafts – It also contains rich background material, including the author's working manuscripts.
Getting lost in the woods – Black Crown from Random House is an epic and sinister adventure based on interactive text.
New friends – One of the suspicious characters to be met in Black Crown.
Not just for pleasure – Scholastic's Storia is a digital library for heavily interactive ebooks dedicated to school curricula.
Big data in schools – Features include the ability to annotate, grade, and update texts for specialized communal learning.
The next generation – Experimental project 'Sensory Fiction' from MIT students can transmit emotions with physical cues.
Physical attachment – The system uses a wearable kit that makes the reader feel the book's signals.